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![]() ![]() ![]() ![]() I wonder how you guys tackled it as it seems like a rather hard thing to do right (for instance what if the "big boss" is a mechanical faction like Dvar, and all opponents use Arc or Synthesis loadouts). The first thing we decided to do after the release of AoW3 was to move over to 64bit. We’ve been working very hard to improve the Creator engine for Planetfall and I’ve been asked to write this week’s Dev Diary about some of the big changes we’ve made. Report an Issue for Age of Wonders: Planetfall Report an Issue for Empire of Sin. Thread starter Joshua Crowder Start date Jump to latest Follow Reply Menu We have. That said two things interest me: like it was mentioned above already - how does AI work with this mode (are we able to coordinate attacks for instance?), and obviously - balancing (is the handicap too big or too small etc, is it configurable etc). Hi there, here is some news from the tech department. Age of Wonders: Planetfall - Dev Diary 59: The Therians. It can probably be argumented one way or another (subterfuge, lying game etc), but you actually made something of a game mode to cover this theme of Shakarn being the "invading forces" as naturally they can be made into the "big boss". When I was watching Tom's stream, on a theoretical level I was wondering about how the supposedly "invading" Shakarn play so well with other factions, you know, playing diplomats, making peace-treaties and such. In this Dev Diary I thought it would be fun to talk about some of the exploits we’ve found through development, and how we’ve fixed them. An interesting concept that plays on the whole "Invasion" theme. I take it there is no way for the player to control any of these.if so may I suggest a secret tech themed around this. ![]()
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